Key Features
Scalable ray tracing
IMG DXT offers ray tracing in several configurations and performance points using its ray acceleration cluster (RAC). This means that manufacturers looking to deliver a ray-tracing capable device at a lower cost can take a half-RAC per SPU to provide the ultimate mobile visual experience. DXT offers single, dual, triple and quad-RAC configurations.
Fragment shading rate
Fragment Shading Rate (FSR) decreases the number of fragments processed and significantly increases graphics performance with minimal impact on visual quality. FSR makes ray-traced effects more efficient as fewer rays are sent into the scene.
Smooth performance
The DXT GPU delivers 50% more top-end compute and texture performance per SPU (Scalable Processing Unit) than the previous generation thanks to a new Universal Shader Cluster (USC) design.
Data Centre
Graphics-rich applications such as cloud based gaming or content creation on data centre services where cost management is key.
![](https://www.imaginationtech.com/wp-content/uploads/2024/04/data-centre-new-e1712309949385-375x184.png)
Desktop PC
Popular gaming titles and general productivity workloads on mainstream 1080p PCIe devices.
![](https://www.imaginationtech.com/wp-content/uploads/2024/04/desktop-new-e1712309985926-375x178.png)
Flagship mobile
Performance-centric devices that deliver intricate mobile game graphics and intelligent content creation without any compromise.
![](https://www.imaginationtech.com/wp-content/uploads/2024/04/mobile-new-e1712310144279-375x210.png)
Laptop
Efficiency focused general productivity and casual gaming on portable PCs and professional tablets.
![](https://www.imaginationtech.com/wp-content/uploads/2024/04/laptop-new-e1712310192321-375x183.png)
Full Features & Specs
Headline features
- Scalable ray tracing
- Fragment Shading Rate
- 2D Dual-Rate Texturing
- Pipelined Data Masters
- RISC-V Firmware
- ASTC HDR Support
API Support
- Vulkan 1.3 with Ray Tracing (Ray Query and Ray Pipeline)
- OpenGL ES 3.x/2.0/1.1 + Extensions
- OpenCL 3.0
- Android NN HAL
OS Support
- Linux Consumer
- Linux X.org
- Android
Bus Interface
- AXI
- ACE-Lite
Compression
- PVRIC5 framebuffer compression
- PVRTC, ETC and ASTC Support
Performance
Floating point operations per clock
- 2,304 FP32 FLOPs/clock
- 4,608 FP16 FLOPs/clock
Pixels per Clock
- 72ppc
-