Key Features
DirectX Support
With its combined support for Vulkan 1.3, OpenGL 4.6, OpenGL ES 3.2, Open CL 3.0 and DirectX 11_0 FL, IMG DXD has hardware based support for the API coverage to run popular PC games as well as other Windows-based applications and mobile titles
RISC-V based firmware
IMG DXD includes a C-programmable RISC-V based firmware processor that handles the front-end scheduling of the GPU. This RISC-V based processor is up to 40% faster at handling GPU management events locally as well as handling low-latency interactions with other system-wide IP blocks.
HyperLane Virtualisation
With Imagination’s HyperLane virtualisation solution, service providers can host multiple gamers on a single IMG DXD-based board, dynamically adjusting performance allocation to enhance service monetization while ensuring user satisfaction.
Data Centre
Graphics-rich applications such as cloud based gaming or content creation on data centre services where cost management is key.
![](https://www.imaginationtech.com/wp-content/uploads/2024/04/data-centre-new-e1712309949385-375x184.png)
Desktop PC
Popular gaming titles and general productivity workloads on mainstream 1080p PCIe devices.
![](https://www.imaginationtech.com/wp-content/uploads/2024/04/desktop-new-e1712309985926-375x178.png)
Laptop
Efficiency focused general productivity and casual gaming on portable PCs and professional tablets.
![](https://www.imaginationtech.com/wp-content/uploads/2024/04/laptop-new-e1712310192321-375x183.png)
Full Features & Specs
Headline features
- DX11 FL11_0 support
- Fragment Shading Rate
- 2D Dual-Rate Texturing
- Pipelined Data Masters
- RISC-V Firmware
- ASTC HDR Support
API Support
- DX11 D3D FL11_0
- Vulkan 1.3
- OpenGL 4.6 via Zink
- OpenGL ES 3.x/2.0/1.1 + Extensions
- OpenCL 3.0 FP
OS Support
- Windows 10
- Linux Consumer
- Linux X.org
- Android
Bus Interface
- AXI
- ACE-Lite
Compression
- PVRIC5 Lossless and Lossy Framebuffer Compression
- ETC and ASTC LDR and HDR Support
Performance
- 2,304 FP32 FLOPs/Clock
- 4,608 FP16 FLOPs/Clock
- 9,216 DOT8 Ops/Clock
Pixels per Clock
- 72ppc Bilinear 3D Textured
- Up to 144ppc Bilinear 2D Textured