AR / VR
High frame rates and engaging immersive experiences across gaming, socialising, exploring and business applications.
![](https://www.imaginationtech.com/wp-content/uploads/2024/04/ar-vr-new-e1712309910712-375x202.png)
Entry level DTV
Smooth graphical user interfaces for 1080p screens that make choosing what show to watch a pleasure.
![](https://www.imaginationtech.com/wp-content/uploads/2024/04/dtv-new-e1712310076582-375x196.png)
Mainstream mobile
Casual gaming, internet browsing and social media applications on competitive devices that keep performing all day long.
![](https://www.imaginationtech.com/wp-content/uploads/2024/04/mobile-new-2-e1712310227442-375x196.png)
Set top box
Highly efficient content streaming experiences for screens from 1080p to beyond 4K.
![](https://www.imaginationtech.com/wp-content/uploads/2024/04/set-top-box-new-e1712310327827-375x197.png)
Smart home
Devices to provide comfort and efficiency in the home through streamlining tasks and enhancing convenience.
![](https://www.imaginationtech.com/wp-content/uploads/2024/04/smart-home-hub-new-e1712310368601-375x197.png)
Wearable
Ultra small, ultra low power devices, seamlessly integrating technology into daily life for ultimate convenience and connectivity.
![](https://www.imaginationtech.com/wp-content/uploads/2024/04/wearables-new-e1712310392387-375x207.png)
Full Features & Specs
API support
- Vulkan 1.3
- OpenGL ES 3.x/2.0/1.1 + Extensions
- OpenCL 1.2 Embedded Profile
- Android Extension Pack
OS Support
- Linux Consumer
- Linux X.org
- Android
Bus Interface
- AXI
- ACE-Lite
Compression
Texture Compression
- PVRTC
- ASTC & ETC Support
PVRIC4
- Visually Lossless image compression – PowerVR’s frame buffer compression and decompression (FBCDC) algorithm
PVRGC
- Lossless data compression – PowerVR’s geometry compression, which is performed in the Geometry Processing phase of the 3D graphics workload
Performance
Floating point operations per clock
- 64 FP32 FLOPs/Clock
- 128 FP16 FLOPs/Clock
Pixels per clock
- 8ppc
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