AR / VR
High frame rates and engaging immersive experiences across gaming, socialising, exploring and business applications.
Entry level DTV
Smooth graphical user interfaces for 1080p screens that make choosing what show to watch a pleasure.
Mainstream mobile
Casual gaming, internet browsing and social media applications on competitive devices that keep performing all day long.
Set top box
Highly efficient content streaming experiences for screens from 1080p to beyond 4K.
Smart home hub
Speakers combined with inbuilt screens transform the home experience by adding a smart way to interact with digital life.
Wearable
Ultra small, ultra low power screens whose detailed user interfaces still keep up with the touch of a finger.
Full Features & Specs
API support
- Vulkan 1.3
- OpenGL ES 3.x/2.0/1.1 + Extensions
- OpenCL 1.2 Embedded Profile
- Android Extension Pack
OS Support
- Linux Consumer
- Linux X.org
- Android
Bus Interface
- AXI
- ACE-Lite
Compression
Texture Compression
- PVRTC
- ASTC & ETC Support
PVRIC4
- Visually Lossless image compression – PowerVR’s frame buffer compression and decompression (FBCDC) algorithm
PVRGC
- Lossless data compression – PowerVR’s geometry compression, which is performed in the Geometry Processing phase of the 3D graphics workload
Performance
Floating point operations per clock
- 64 FP32 FLOPs/Clock
- 128 FP16 FLOPs/Clock
Pixels per clock
- 8ppc
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