POWERVR ROGUE
Graphics processor technologies are the de-facto standard for mobile and embedded GPUs.
Advanced scalable graphics architecture
PowerVR Rogue’s design enables our partners to deliver amazing user experiences in devices that range from innovative, ‘natural’ user interfaces to ultra-realistic gaming, as well as enabling new applications never before thought of, from advanced content creation and image processing to sophisticated augmented reality and environment-aware solutions.
High performance while minimizing power and bandwidth
Based on a scalable number of compute clusters, the PowerVR Rogue architecture is designed to target the requirements of a growing range of demanding markets from IoT to the highest performance embedded graphics including smartphones, tablets, PC, console, automotive, DTV and more. Compute clusters are arrays of programmable computing elements that are designed to offer high performance and efficiency while minimizing power and bandwidth requirements.
PowerVR Rogue GPU
- Industry-best performance in both GFLOPS/mm2 and GFLOPS/mW
- GPU Compute performance reaching the TFLOPS (teraFLOPS) range
- Extensive feature scalability
PowerVR Rogue Architecture
- An advanced, scalable graphics and compute cluster architecture
- High efficiency compression technology including lossless image and parameter compression and the widely respected PVRTC™ texture compression
- Next-generation Tile Based Deferred Rendering architecture
Related blog articles
PowerVR at GDC 2016: ray tracing and high-end graphics on mobile
March 15, 2016
At GDC 2016, PowerVR continues to set the bar for high-end graphics in mobile thanks to the efficiency of the Rogue architecture. Here’s a preview
PowerVR Series8XE: improving efficiency and reducing costs for the ultra-affordable market
February 22, 2016
The past year has done wonders for affordable consumer electronics devices. We’ve seen a major boost in areas like Latin America or Asia where many
A look at the PowerVR graphics architecture: Deferred rendering
January 28, 2016
In my previous article, I wrote about how our GPU architecture works. It’s a novel architecture which works unlike any other, and we call it