POWERVR GRAPHICS ARCHITECTURES
Advanced scalable graphics architectures
PowerVR Ray Tracing
Tile Based Deferred Rendering (TBDR) architecture
Virtualization and Security
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My first encounter with the PowerVR GPU was helping the then VideoLogic launch boards for Matrox in Europe. Not long after I joined the company, working on the rebrand to Imagination Technologies and promoting both our own VideoLogic-branded boards and those of our partners using ST’s Kyro processors. There were tens of board partners but only for one brief moment did we have two partners in the desktop space: NEC and ST.
Update 28/01: We have now released the presentation from this Meetup. It can be found here: Download Overview of the Unity High-Definition Render Pipeline Additionally,