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Tag: ray tracing

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PowerVR SDK and Tools 21.1 Out Now – including ray tracing simulator

The sun is starting to come out, people are returning to society, and potentially most exciting; we at DevTech are releasing a new version of the PowerVR SDK and Tools. The PowerVR SDK contains not only our graphics development framework, but also a handful of example applications that show you not only how to implement certain techniques, but also make the most out of your PowerVR platforms. Between the modules that help you deploy cross-platform or libraries that let you focus on the actual code rather than boilerplate setup; our SDK has everything you need to hit the ground running with making a high-performance application. We’re starting with the SDK, rather than the tools this time, because this first talking point is a pretty big one, we think. 

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Imagination collects 5G Cloud Gaming Industry Alliance award for ray tracing

Imagination pioneered hardware-based ray tracing technology several years ago with a focus on an ideal blend of performance, quality power efficiency and the IP is available for licensing. Its efforts have been recognised by the 5G Cloud Gaming Industry Alliance (5GCGA), a new cross-industry collective that aims to develop the 5G cloud game industry worldwide.

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Introducing Imagination Originals: a new 3D art competition for all

With ray tracing on mobile hardware an approaching reality, we wanted to show the world the kind of thing that could be created when mobile gaming meets ray tracing. Imagination Originals initiative is a challenge to the game art community to make gorgeous work but with the added sparkle of ray traced lighting, whilst working strictly within the limits of mobile power budgets.

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Introducing the Ray Tracing Levels System – and what it will mean for gaming

Not all hardware marketed as ray tracing enabled is created equal. To help the industry understand the differences between the various solutions on offer, we have created the Ray Tracing Levels System – ranging from Level 0 through to Level 5. Read on to discover the six levels of ray tracing.

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Why benchmarks are the missing piece of the ray tracing puzzle

Today, as the industry works on fleshing out the accelerated ray tracing ecosystem on Windows-based PCs, consoles, and eventually, onto other markets in the future, (with bigger GPUs leading the way), there’s a missing piece of the puzzle that’s yet to show up: ray tracing performance analysis software.

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Creating Unreal Engine 360° panoramas the easy way with ray tracing

This post is about creating 360° animated panoramas the easy way using the Unreal Engine and Imagination’s Wizard GR6500 ray tracing hardware. But why is creating these panoramas so much easier with ray tracing? Read this post to find out more.

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