With the industry moving towards next generation API’s such as; Vulkan, Metal and DirectX 12, it is now more important than ever to learn about how you can leverage the power of next generation graphics API’s. The PowerVR Framework has been specifically redesigned with Vulkan in mind, and provides a powerful Vulkan like development environment while still being fully backwards compatible with OGLES. In addition the Framework abstracts much of low level implementation details away which allows you as the developer to write graphics applications much more efficiently.
In this webinar we provide a high level overview of the Vulkan API and the key concepts of a modern graphics API, we then introduce you to the PowerVR Framework and provide an easy to follow guide on how to get started building your first application in the new PowerVR Framework.
- Learn about the key concepts and advantages surrounding the Vulkan API.
- Learn about the core modules which make up the PowerVR Framework.
- Understand the costs associated with moving to Vulkan and how the PowerVR Framework mitigates these costs.
- Experience a step by step guide on how to get started with the PowerVR Framework from clearing a screen to asset loading.
Presented by: Shaun Heald
Webinar Broadcast Date: 22 February 2017, 00:00:00
Duration: 45 minutes
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