Full Features & Specs

API support

  • OpenGL® ES 1.1, 2.0, 3.0, 3.1, 3.2
  • Vulkan® 1.0, 1.1, 1.2, 1.3
  • OpenCL™ 1.1, 1.2, 2.0
  • Android NN HAL

Hardware virtualization

  • Up to eight operating systems

Bus Interface

  • ACE-Lite

Memory system

  • Virtual Memory

Security

  • Beyond TrustZone®

Compression

PVRIC Frame buffer compression

  • Lossless image compression – PowerVR’s frame buffer compression and decompression (FBCDC) algorithm

PVRGC Geometry compression

  • Lossless data compression – PowerVR’s geometry compression, which is performed in the Geometry Processing phase of the 3D graphics workload

Texture compression

  • ETC
  • ETC2
  • ASTC
  • PVRTC

Performance

Floating point operations per clock

  • 32 FP32 FLOPs/Clock
  • 64 FP16 FLOPs/Clock

Pixels per clock

  • 4ppc

Full Features & Specs

API Support

  • Vulkan 1.3
  • OpenGL ES 3.x/2.0/1.1 + Extensions
  • OpenCL 1.1,1.2, 3.0
  • Android Extension Pack

OS Support

  • Linux Consumer
  • Linux X.org
  • Android

Bus Interface

  • AXI
  • ACE-Lite

Compression

  • PVRTC
  • ASTC & ETC Support

PVRIC4

  • Visually Lossless image compression – PowerVR’s frame buffer compression and decompression (FBCDC) algorithm

PVRGC

  • Lossless data compression – PowerVR’s geometry compression, which is performed in the Geometry Processing phase of the 3D graphics workload

Performance

  • 32 FP32 FLOPs/Clock
  • 64 FP16 FLOPs/Clock

Pixels per Clock

  • 2ppc

Full Features & Specs

API support

  • Vulkan 1.3
  • OpenGL ES 3.x/2.0/1.1 + Extensions
  • OpenCL 1.2 Embedded Profile
  • Android Extension Pack

OS Support

  • Linux Consumer
  • Linux X.org
  • Android

Bus Interface

  • AXI
  • ACE-Lite

Compression

Texture Compression

  • PVRTC
  • ASTC & ETC Support

PVRIC4

  • Visually Lossless image compression – PowerVR’s frame buffer compression and decompression (FBCDC) algorithm

PVRGC

  • Lossless data compression – PowerVR’s geometry compression, which is performed in the Geometry Processing phase of the 3D graphics workload

Performance

Floating point operations per clock

  • 32 FP32 FLOPs/Clock
  • 64 FP16 FLOPs/Clock

Pixels per clock

  • 4ppc

Full Features & Specs

API support

  • Vulkan 1.3
  • OpenGL ES 3.x/2.0/1.1 + Extensions
  • OpenCL 1.2 Embedded Profile
  • Android Extension Pack

OS Support

  • Linux Consumer
  • Linux X.org
  • Android

Bus Interface

  • AXI
  • ACE-Lite

Compression

Texture Compression

  • PVRTC
  • ASTC & ETC Support

PVRIC4

  • Visually Lossless image compression – PowerVR’s frame buffer compression and decompression (FBCDC) algorithm

PVRGC

  • Lossless data compression – PowerVR’s geometry compression, which is performed in the Geometry Processing phase of the 3D graphics workload

Performance

Floating point operations per clock

  • 64 FP32 FLOPs/Clock
  • 128 FP16 FLOPs/Clock

Pixels per clock

  • 8ppc

Full Features & Specs

API support

  • OpenGL® ES 1.1, 2.0, 3.0, 3.1, 3.2
  • Vulkan® 1.0, 1.1, 1.2, 1.3
  • OpenCL™ 1.1, 1.2, 2.0
  • Android NN HAL
  • RenderScript™

Hardware virtualization

  • Up to eight operating systems

Bus Interface

  • ACE-Lite

Memory system

  • Virtual Memory

Security

  • Beyond TrustZone®

Compression

PVRIC Frame buffer compression

  • Supported

PVRGC Geometry compression

  • Supported

Texture compression

  • ETC
  • ETC2
  • ASTC
  • PVRTC

Performance

Floating point operations per clock

  • 64 FP32 FLOPs/Clock
  • 128 FP16 FLOPs/Clock

Pixels per clock

  • 2ppc

Full Features & Specs

API support

  • OpenGL® ES 1.1, 2.0, 3.0, 3.1, 3.2
  • Vulkan® 1.0, 1.1, 1.2, 1.3
  • OpenCL™ 1.1, 1.2
  • Android NN HAL

Hardware virtualization

  • Up to eight operating systems

Bus Interface

  • ACE-Lite

Memory system

  • Virtual Memory

Security

  • Beyond TrustZone®

Compression

PVRIC Frame buffer compression

  • Lossless image compression – PowerVR’s frame buffer compression and decompression (FBCDC) algorithm

PVRGC Geometry compression

  • Lossless data compression – PowerVR’s geometry compression, which is performed in the Geometry Processing phase of the 3D graphics workload

Texture compression

  • ETC
  • ETC2
  • ASTC
  • PVRTC

Performance

Floating point operations per clock

  • 64 FP32 FLOPs/Clock
  • 128 FP16 FLOPs/Clock

Pixels per clock

  • 4ppc

Full Features & Specs

API support

  • OpenGL® ES 1.1, 2.0, 3.0, 3.1, 3.2
  • Vulkan® 1.0, 1.1, 1.2, 1.3
  • OpenCL™ 1.1, 1.2, 4.0
  • Android NN HAL

Hardware virtualization

  • Up to eight operating systems

Bus interface

  • ACE-LITE

Memory system

  • Virtual Memory

Security

  • Beyond TrustZone®

Compression

PVRIC Frame Buffer Compression

  • Lossless image compression – PowerVR’s frame buffer compression and decompression (FBCDC) algorithm

PVRGC Geometry Compression

  • Lossless data compression – PowerVR’s geometry compression, which is performed in the Geometry Processing phase of the 3D graphics workload

Texture Compression

  • ETC
  • ETC2
  • ASTC
  • PVRTC

Performance

  • 128 FP32 FLOPs/Clock
  • 256 FP16 FLOPs/Clock

Pixel rate per clock

  • 8 ppc

Full Features & Specs

API Support

  • Vulkan 1.3
  • OpenGL ES 3.x/2.0/1.1 + Extensions
  • OpenCL 1.1, 1.2, 3.0
  • Android Extension Pack

OS Support

  • Linux Consumer
  • Linux X.org
  • Android

Bus Interface

  • AXI
  • ACE-Lite

Compression

  • PVRTC
  • ASTC & ETC Support

PVRIC4

  • Visually Lossless image compression – PowerVR’s frame buffer compression and decompression (FBCDC) algorithm

PVRGC

  • Lossless data compression – PowerVR’s geometry compression, which is performed in the Geometry Processing phase of the 3D graphics workload

Performance

  • 128 FP32 FLOPs/Clock
  • 256 FP16 FLOPs/Clock

Pixels per Clock

  • 4ppc

Full Features & Specs

API Support

  • Vulkan 1.3
  • OpenGL ES 3.x/2.0/1.1 + Extensions
  • OpenCL 1.1, 1.2, 3.0
  • Android Extension Pack

OS Support

  • Linux Consumer
  • Linux X.org
  • Android

Bus Interface

  • AXI
  • ACE-Lite
Compression
  • PVRTC
  • ASTC & ETC Support
PVRIC4
  • Visually lossless image compression – PowerVR’s frame buffer compression and decompression (FBCDC) algorithm.
PVRGC
  • Lossless data compression – PowerVR’s geometry compression, which is performed in the Geometry processing phase of the 3D graphics workload.

Performance

  • 240 FP32 FLOPs/Clock
  • 480 FP16 FLOPs/Clock

Pixels per Clock

  • 8ppc