Full Features & Specs
API support
- OpenGL® ES 1.1, 2.0, 3.0, 3.1, 3.2
- Vulkan® 1.0, 1.1, 1.2, 1.3
- OpenCL™ 1.1, 1.2, 2.0
- Android NN HAL
Hardware virtualization
- Up to eight operating systems
Bus Interface
- ACE-Lite
Memory system
- Virtual Memory
Security
- Beyond TrustZone®
Compression
PVRIC Frame buffer compression
- Lossless image compression – PowerVR’s frame buffer compression and decompression (FBCDC) algorithm
PVRGC Geometry compression
- Lossless data compression – PowerVR’s geometry compression, which is performed in the Geometry Processing phase of the 3D graphics workload
Texture compression
- ETC
- ETC2
- ASTC
- PVRTC
Performance
Floating point operations per clock
- 32 FP32 FLOPs/Clock
- 64 FP16 FLOPs/Clock
Pixels per clock
- 4ppc
Full Features & Specs
API Support
- Vulkan 1.3
- OpenGL ES 3.x/2.0/1.1 + Extensions
- OpenCL 1.1,1.2, 3.0
- Android Extension Pack
OS Support
- Linux Consumer
- Linux X.org
- Android
Bus Interface
- AXI
- ACE-Lite
Compression
- PVRTC
- ASTC & ETC Support
PVRIC4
- Visually Lossless image compression – PowerVR’s frame buffer compression and decompression (FBCDC) algorithm
PVRGC
- Lossless data compression – PowerVR’s geometry compression, which is performed in the Geometry Processing phase of the 3D graphics workload
Performance
- 32 FP32 FLOPs/Clock
- 64 FP16 FLOPs/Clock
Pixels per Clock
- 2ppc
Full Features & Specs
API support
- Vulkan 1.3
- OpenGL ES 3.x/2.0/1.1 + Extensions
- OpenCL 1.2 Embedded Profile
- Android Extension Pack
OS Support
- Linux Consumer
- Linux X.org
- Android
Bus Interface
- AXI
- ACE-Lite
Compression
Texture Compression
- PVRTC
- ASTC & ETC Support
PVRIC4
- Visually Lossless image compression – PowerVR’s frame buffer compression and decompression (FBCDC) algorithm
PVRGC
- Lossless data compression – PowerVR’s geometry compression, which is performed in the Geometry Processing phase of the 3D graphics workload
Performance
Floating point operations per clock
- 32 FP32 FLOPs/Clock
- 64 FP16 FLOPs/Clock
Pixels per clock
- 4ppc
Full Features & Specs
API support
- Vulkan 1.3
- OpenGL ES 3.x/2.0/1.1 + Extensions
- OpenCL 1.2 Embedded Profile
- Android Extension Pack
OS Support
- Linux Consumer
- Linux X.org
- Android
Bus Interface
- AXI
- ACE-Lite
Compression
Texture Compression
- PVRTC
- ASTC & ETC Support
PVRIC4
- Visually Lossless image compression – PowerVR’s frame buffer compression and decompression (FBCDC) algorithm
PVRGC
- Lossless data compression – PowerVR’s geometry compression, which is performed in the Geometry Processing phase of the 3D graphics workload
Performance
Floating point operations per clock
- 64 FP32 FLOPs/Clock
- 128 FP16 FLOPs/Clock
Pixels per clock
- 8ppc
Full Features & Specs
API support
- OpenGL® ES 1.1, 2.0, 3.0, 3.1, 3.2
- Vulkan® 1.0, 1.1, 1.2, 1.3
- OpenCL™ 1.1, 1.2, 2.0
- Android NN HAL
- RenderScript™
Hardware virtualization
- Up to eight operating systems
Bus Interface
- ACE-Lite
Memory system
- Virtual Memory
Security
- Beyond TrustZone®
Compression
PVRIC Frame buffer compression
- Supported
PVRGC Geometry compression
- Supported
Texture compression
- ETC
- ETC2
- ASTC
- PVRTC
Performance
Floating point operations per clock
- 64 FP32 FLOPs/Clock
- 128 FP16 FLOPs/Clock
Pixels per clock
- 2ppc
Full Features & Specs
API support
- OpenGL® ES 1.1, 2.0, 3.0, 3.1, 3.2
- Vulkan® 1.0, 1.1, 1.2, 1.3
- OpenCL™ 1.1, 1.2
- Android NN HAL
Hardware virtualization
- Up to eight operating systems
Bus Interface
- ACE-Lite
Memory system
- Virtual Memory
Security
- Beyond TrustZone®
Compression
PVRIC Frame buffer compression
- Lossless image compression – PowerVR’s frame buffer compression and decompression (FBCDC) algorithm
PVRGC Geometry compression
- Lossless data compression – PowerVR’s geometry compression, which is performed in the Geometry Processing phase of the 3D graphics workload
Texture compression
- ETC
- ETC2
- ASTC
- PVRTC
Performance
Floating point operations per clock
- 64 FP32 FLOPs/Clock
- 128 FP16 FLOPs/Clock
Pixels per clock
- 4ppc
Full Features & Specs
API support
- OpenGL® ES 1.1, 2.0, 3.0, 3.1, 3.2
- Vulkan® 1.0, 1.1, 1.2, 1.3
- OpenCL™ 1.1, 1.2, 4.0
- Android NN HAL
Hardware virtualization
- Up to eight operating systems
Bus interface
- ACE-LITE
Memory system
- Virtual Memory
Security
- Beyond TrustZone®
Compression
PVRIC Frame Buffer Compression
- Lossless image compression – PowerVR’s frame buffer compression and decompression (FBCDC) algorithm
PVRGC Geometry Compression
- Lossless data compression – PowerVR’s geometry compression, which is performed in the Geometry Processing phase of the 3D graphics workload
Texture Compression
- ETC
- ETC2
- ASTC
- PVRTC
Performance
- 128 FP32 FLOPs/Clock
- 256 FP16 FLOPs/Clock
Pixel rate per clock
- 8 ppc
Full Features & Specs
API Support
- Vulkan 1.3
- OpenGL ES 3.x/2.0/1.1 + Extensions
- OpenCL 1.1, 1.2, 3.0
- Android Extension Pack
OS Support
- Linux Consumer
- Linux X.org
- Android
Bus Interface
- AXI
- ACE-Lite
Compression
- PVRTC
- ASTC & ETC Support
PVRIC4
- Visually Lossless image compression – PowerVR’s frame buffer compression and decompression (FBCDC) algorithm
PVRGC
- Lossless data compression – PowerVR’s geometry compression, which is performed in the Geometry Processing phase of the 3D graphics workload
Performance
- 128 FP32 FLOPs/Clock
- 256 FP16 FLOPs/Clock
Pixels per Clock
- 4ppc
Full Features & Specs
API Support
- Vulkan 1.3
- OpenGL ES 3.x/2.0/1.1 + Extensions
- OpenCL 1.1, 1.2, 3.0
- Android Extension Pack
OS Support
- Linux Consumer
- Linux X.org
- Android
Bus Interface
- AXI
- ACE-Lite
Compression
- PVRTC
- ASTC & ETC Support
PVRIC4
- Visually lossless image compression – PowerVR’s frame buffer compression and decompression (FBCDC) algorithm.
PVRGC
- Lossless data compression – PowerVR’s geometry compression, which is performed in the Geometry processing phase of the 3D graphics workload.
Performance
- 240 FP32 FLOPs/Clock
- 480 FP16 FLOPs/Clock
Pixels per Clock
- 8ppc