This webinar, VR Part 2: It’s all about the software! Creating optimised VR content with Imagination’s PowerVR family, examines both the graphical and video content needed to drive the adoption of VR. The widespread uptake of VR will depend on the creation of compelling use cases for the consumer. We will focus on two main use cases today, immersive 360 degree video content creation and display, and high quality gaming.
Aside from creating optimised VR content with Imagination’s PowerVR family, find out more about some of Imagination Technologies’ PowerVR Graphics range of technologies.
Presented by: Kristof Beets
Webinar Broadcast Date: 26 October 2016, 19:00:00
Duration: 30 minutes
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