21 March, 2022

Game Developer Conference 2022

Join Imagination and meet the experts in mobile graphics at GDC 2022

Join Imagination and meet the experts in mobile graphics at GDC 2022

With our world-leading PowerVR GPUs already in the hands of several billion users, Imagination delivers the leading solutions for AR, VR, OTT, mobile and other embedded graphics platforms. From phone to headset to data centre – Imagination GPUs enable no-compromise gaming with low power and advanced image compression and real time ray tracing. But we are nothing without great games. That’s why our extensive tools and SDK are easily accessible to everyone! Discover our latest mobile GPU, ray tracing, and tools at GDC 2022, March 21-25, San Francisco, CA.

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At the conference, we are proud to sponsor this session in collaboration with O3DE to present our experiences on building the ray traced global illumination demo, which was built from the ground up using the engine’s editor and powered by O3DE’s Atom Renderer.

Session title: Open-Source Ray Tracing: Ray Traced Global Illumination in Open 3D Engine and the Road to Mobile Ray Tracing
Date/Time: 23rd March 15:30-16:30
Location: Session 5 #WH2009
Presenters:
Omar Zohdi | Imagination Technologies
Alekos Caporali | Imagination Technologies
Jonny Galloway | Amazon
Anton Michels | Amazon

Abstract

This talk focuses on sharing Imagination’s experiences getting started with the Open 3D engine (O3DE) – fully open-source, modular, cross-platform engine created by Amazon and currently managed by the Linux Foundation. It will delve deep into the key aspects and challenges Imagination faced building its “Buongiorno” ray traced global illumination demo, which was built from the ground up using the engine’s editor and powered by O3DE’s Atom Renderer. It will also discuss how Imagination brought hardware ray tracing to its mobile GPUs.

Attendee Takeaway

We look forward to seeing you there!

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