Migrating from OpenGL ES to Vulkan

Filesize322 KB
Date addedAugust 10, 2018
CategoryDeveloper documentation
TagsDocumentation, PowerVR

This document outlines the key differences between OpenGL ES and the new Vulkan, and why a developer would want to migrate to Vulkan.

Vulkan is a new low level graphics API that allows the developer to get very low level with an almost console-like API. This allows for greater control, performance and transparency. This is offset by an increase in implementation complexity.