Imagination Blog

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Tag: virtual reality

OVR multiview texture array Barrel distortion 1

Optimizing VR renderers with OVR_multiview

We’ve mentioned in a recent blog post how maintaining presence is key in virtual reality systems. Rendering applications at high framerates (60, 90 or 120

VR Headsets 1

The knowns and unknowns of virtual reality

There are many phrases and concepts that have entered our subconscious via pop culture. One of my all-time favorites has to be the idea of

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