At GDC 2016, PowerVR continues to set the bar for high-end graphics in mobile thanks to the efficiency of the Rogue architecture. Here’s a preview
The focus of this posting is to show Unity artists how easy it can be to add true reflections and shadows to their content using
Physically based rendering (PBR) is becoming more prevalent on mobile class GPUs. In this blog post I will give a quick overview of what PBR
Welcome to the last blog post in the series! You might notice that it’s a bit late – this has been sitting mostly complete on my account for months, but with
With our world-leading PowerVR GPUs already in the hands of over 2 billion users, Imagination delivers the leading solutions for mobile, AR/VR, and other embedded
The past year has done wonders for affordable consumer electronics devices. We’ve seen a major boost in areas like Latin America or Asia where many
In my previous post I provided a brief introduction about our target platform (Cocos2d-x on PowerVR GPUs), and a set of profiling rule and tools.
In my previous article, I wrote about how our GPU architecture works. It’s a novel architecture which works unlike any other, and we call it
This is the first in a short series of posts about our recent collaboration with Chukong Technologies on the Cocos2d-x game engine. In this article, I will offer you a short overview of our analysis and optimisation process for Cocos2d-x based graphics demo called Fantasy Warrior 3D.
About a month before CES 2015 I wrote an in-depth blog article about our PowerVR Series7XT GPUs, presenting the industry-leading performance efficiency gains made since
If you have any enquiries regarding any of our blog posts, please contact:
Tel: +44 (0)1923 260 511