My first encounter with the PowerVR GPU was helping the then VideoLogic launch boards for Matrox in Europe. Not long after I joined the company, working on the rebrand to Imagination Technologies and promoting both our own VideoLogic-branded boards and those of our partners using ST’s Kyro processors. There were tens of board partners but only for one brief moment did we have two partners in the desktop space: NEC and ST.
PVR Tune Complete highlights exactly what the application is doing at the GPU level, helping to identify any bottlenecks in the compute stage, the renderer, and the tiler.
Update 28/01: We have now released the presentation from this Meetup. It can be found here: Download Overview of the Unity High-Definition Render Pipeline Additionally,
It’s not long now until the very first PowerVR Community Meetup. This Meetup will be a fantastic opportunity to learn more about the latest developments in
It was 20 years ago today (well yesterday, strictly speaking, but close enough) that Sega released the Dreamcast onto the world in the US, with
It can be tough trying to figure out the best way to optimise your applications for the hardware during development. Luckily, we’re here to help and – this is the first of an ongoing series of blog posts highlighting useful tips and tricks from our brand-new documentation website.
Recently, our Developer Technology Lead Support Engineer, Marton Tamas, presented at Digital Dragons 2019 in Krakow, Poland. Watch the video here!
Imagination to unveil innovative approaches for low-power devices at the Linley Fall Processor conference 2018
The Linley Processor Conference features technical presentations that address the latest developments in communications, IoT, servers, and advanced automotive systems. It takes place twice a
Back in May, we were proud to announce Furian; the first new graphics architecture from PowerVR since Rogue. A mainstay of the GPU market since
The PowerVR Developer Technology team is delighted to announce the latest version of our PowerVR Tools and SDK – 2018 Release 1. Following on from
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