Imagination Blog

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Tag: Graphics

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Back in the high-performance game

My first encounter with the PowerVR GPU was helping the then VideoLogic launch boards for Matrox in Europe. Not long after I joined the company, working on the rebrand to Imagination Technologies and promoting both our own VideoLogic-branded boards and those of our partners using ST’s Kyro processors. There were tens of board partners but only for one brief moment did we have two partners in the desktop space: NEC and ST.

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Rising expectations: depth of field on mobile

Depth of field is actually a complex thing to achieve in graphics, and especially in smartphones, where performance, is, of course, limited by mobile power budgets. It can be done though, and at the recent Game Develop Conference, we demonstrated depth of field running on PowerVR.

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RenderDoc gains PowerVR support

If you are a graphics developer, you have most likely come across RenderDoc at some point during one of your projects. It is a graphics

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PowerVR is 25! Developer memories…

On Monday 27th July 1992, John Major had just become British Prime Minister, and Linux was a word yet to enter our vocabulary. Classic FM

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PowerVR and Zappar: working together

One only needs to look at the success of Pokemon Go this summer to realise that Augmented Reality (AR) is a big deal. One company

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