In an article published earlier this week, I described how developers can implement fast, ray traced soft shadows in a game engine running on our
Tag: Game Development
About a year ago I published an article on Gamasutra called Practical techniques for ray tracing in games which explained how developers can implement a
I’m fond of telling the story about why I joined Imagination. It goes along the lines of: despite offers to go work on graphics in
This post serves as a quick start guide of how you can add the PVRTrace libraries to your own OpenGL ES application and begin capturing
A lot of you have been asking us recently about chipsets using PowerVR GPUs and mobile devices using these SoCs that you can buy worldwide.
We have some great news: Imagination is organizing a full developer day packed with interesting sessions at GDC 2015; called idc15, it will be held
Traditionally, our PowerVR Graphics SDK has been made available through our PowerVR Insider website. For the v3.4 release of our SDK, we wanted to make
Knowing where to look for help is half of the battle when it comes to optimizing your application. This blog post is intended to ease
For those of you who are not familiar with Imagination, we are the leading provider of GPUs in mobile, having shipped in over a billion
This August, Seattle saw a flood of game developers coming into town for Unite 2014, the eighth annual Unity conference held at the Seattle Center.
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