Imagination Blog

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Tag: developers

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An overview of the new PowerVR Framework

It is 2016, and a new year brings new developments in the field of APIs! In preparation for these, we have created the PowerVR Framework.

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Analyzing and optimising the Cocos2d-x game engine for PowerVR GPUs

This is the first in a short series of posts about our recent collaboration with Chukong Technologies on the Cocos2d-x game engine. In this article, I will offer you a short overview of our analysis and optimisation process for Cocos2d-x based graphics demo called Fantasy Warrior 3D.

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PowerVR Graphics SDK v4.0 and tools are live!

At last, the PowerVR Graphics SDK v4.0 is live! Featuring an all-new Framework and a host of improvements to our existing utilities, v4.0 is one

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Gnomes per second in Vulkan and OpenGL ES

It’s been a while since we first showed off our Vulkan* driver for PowerVR Rogue GPUs. Since then, our PowerVR driver and graphics demo teams

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