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Tag: developers

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Flow Control on PowerVR – Optimising Shaders

This article is part of our ongoing series about the PowerVR Performance Recommendations. Today we’ll be focusing on how flow control and branching affects the performance of shaders, so if you’re interested, why not take a look?

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Physically-Based Rendering with PowerVR – Part 2

A few weeks ago we introduced Physically-Based Rendering with Image-Based Lighting for PowerVR – which has been published on docs.imgtec.com. This document is a guide to

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Balancing GPU workloads on PowerVR hardware

This post is another summary from our PowerVR Performance Recommendations focused on eliminating performance bottlenecks by balancing different GPU workloads.

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Sorting Objects and Geometry on PowerVR Hardware

It can be tough trying to figure out the best way to optimise your applications for the hardware during development. Luckily, we’re here to help and – this is the first of an ongoing series of blog posts highlighting useful tips and tricks from our brand-new documentation website.

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PVRMonitor for Android now available!

If you were at GDC 2019 or have been following our announcements, you may have heard about or even seen a demo of our complete

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PowerVR Tools and SDK 2018 Release 2 now available

Here’s an early Christmas present for graphics developers – the release of the latest version of our PowerVR Tools and SDK! The headline features for this

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