Imagination Blog

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Tag: developers

Beaglebone Black

Fun with PowerVR and the BeagleBone Black: Low-Cost Development Made Easy

Development boards are cool and the BeagleBone® Black (BBB) is one of the more interesting ones around. This widely available tiny board costs around £35 and will boot Linux is only 10 seconds so anyone interested in development can get stuck in quickly. The Introduction to Mobile Graphics course has been recently revamped for 2020 for the Imagination’s University Programme and the widely available, low-cost BBB is an ideal platform for student teaching and exercises based on OpenGL® ES2.0, instead of an expensive standard PC.

pvrtextoolgui sunrise 2

PowerVR SDK and Tools 2020 Release 2 now available

We all know that 2020 has been quite a challenging year, but we hope you’re doing well. Over the last few months, here in DevTec, we’ve been working hard to get this new release out for you and the time has now come for our second release of the PowerVR SDK and Tools of 2020. So, what’s new with this latest release? Let’s take a quick look at a few of the major changes.

pvrtune complete

What is PVRTune Complete?

PVR Tune Complete highlights exactly what the application is doing at the GPU level, helping to identify any bottlenecks in the compute stage, the renderer, and the tiler.

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Vulkan synchronisation and graphics-compute-graphics hazards: Part I

How do you mix and match rasterisation and compute in a modern GPU? In modern rendering environments, there are a lot of cases where a compute workload is used during a frame. Compute is generic (non-fixed function) parallel programming on the GPU, commonly used for techniques that are either challenging, outright impossible, or simply inefficient to implement with the standard graphics pipeline (vertex/geometry/tessellation/raster/fragment).

Game Of Life

PowerVR SDK and Tools 2019 Release 2 now available

The PowerVR SDK and Tools have been updated with brand new features and improvements. In this post, we’ll take a look at some of the most important and exciting new updates of this release.

PVRPerfDoc background e1574781979734

PowerVR PerfDoc – Performance Validation for PowerVR

Today we’re announcing the release of the brand new PVRPerfDoc – a custom version of PerfDoc that is tailored for PowerVR hardware. This Vulkan layer will ensure your applications will run smoothly on PowerVR.

ParticleSystem screenshot 1

Improving Particle Systems on PowerVR

This article is part of our ongoing series about the PowerVR Performance Recommendations. Today we’ll be focusing on what particle systems are and how they can affect performance, so if you’re interested, why not take a look?

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