With so many companies and products vying for attention, the show floor at CES can be an overwhelming place. If you’re in Las Vegas and want to get away from that for a short while then you can make your way the short distance to the Venetian hotel (Floor 27, Suite 140) where you can come and talk to us about our plans for the year in GPU, AI and connectivity.
Thanks to increases in screen resolutions and ever more complex render pipelines, games and other apps are becoming more and more bandwidth intensive, requiring larger
Back in September Imagination changed the game for embedded AI acceleration with the introduction of the Series2NX neural network accelerator (NNA) and today we are
Depth of field is actually a complex thing to achieve in graphics, and especially in smartphones, where performance, is, of course, limited by mobile power budgets. It can be done though, and at the recent Game Develop Conference, we demonstrated depth of field running on PowerVR.
In previous blog posts, we have demonstrated using neural networks to do things such as object recognition and digit recognition. In this post, we will
This week at the Embedded Vision Summit in California we are showcasing our latest Convolutional Neural Network (CNN) object recognition demo. Since launching the original
The title of this post uses the word ‘revelation’ instead of ‘revolution’ because mobile game engines are only inching their way toward using full-on ray
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