Imagination Blog

Technology, news and insights

Category: Developers

Twitter SocialPosts PowerVRArtboard 1 copy
Consumer Electronics

PowerVR Tools and SDK 2018 Release 1 now available

The PowerVR Developer Technology team is delighted to announce the latest version of our PowerVR Tools and SDK – 2018 Release 1. Following on from

PVR PowerVRPerformanceTip 006
Developers

PowerVR Performance Tips for Unity Game Engine

If you’re developing for Unity on mobile, this is a blog post you can’t afford to miss! Recently we gave you some PowerVR performance tips for

pic1
Consumer Electronics

RenderDoc gains PowerVR support

If you are a graphics developer, you have most likely come across RenderDoc at some point during one of your projects. It is a graphics debugger that many developers find saves them a lot of time. It’s now supported on PowerVR and also supports our PVRTC compression format. But what is RenderDoc? RenderDoc is a frame-capture based graphics debugger. It’s available as an MIT licensed open source project and covers a range of graphics APIs and platforms: Vulkan, D3D11, D3D12, OpenGL®, and OpenGL ES™, Windows 7 and 10, Linux and Android.

nn 1
Artificial Intelligence (AI)

Introducing the PowerVR CLDNN SDK

Recently, we released our first AI-orientated SDK – the PowerVR CLDNN. In this post we’d like to explain what it is, what it’s for, and

image2017 10 18 11 1 3 1
Developers

PowerVR performance tips for Unreal Engine 4

This blog post is a must-read for every Unreal Engine 4 developer that wants to learn about how to optimise for PowerVR platforms specifically, as well as mobile in general. We’ve collected the most relevant tips from our very useful PowerVR Performance Recommendations document to share with you to help you boost your Unreal performance.

mad form 1 1
Developers

Low-Level GLSL Optimisation for PowerVR

With the release of the updated PowerVR SDK & Tools 2017 R2 last month, it’s time to take a look at some of the new content packaged that is included alongside it. In this post we’ll take a closer look at the PowerVR Low-Level GLSL Optimisation document – our guide to wringing every last drop of performance out of the PowerVR Rogue architecture. GLSL stands for OpenGL Shading Language, which is normally associated with high-level operations, but there are some low-level optimisations a developer can do that are often overlooked.

nec brochure 1 e1529322534353
Developers

PowerVR is 25! Developer memories…

On Monday 27th July 1992, John Major had just become British Prime Minister, and Linux was a word yet to enter our vocabulary. Classic FM

Blog Contact

If you have any enquiries regarding any of our blog posts, please contact:

United Kingdom

[email protected]
Tel: +44 (0)1923 260 511

Search by Tag

Search by Author

Connect

Sign up to receive the latest news and product updates from Imagination straight to your inbox.