This article is part of our ongoing series about the PowerVR Performance Recommendations. Today we’ll be focusing on how flow control and branching affects the performance of shaders, so if you’re interested, why not take a look?
A few weeks ago we introduced Physically-Based Rendering with Image-Based Lighting for PowerVR – which has been published on docs.imgtec.com. This document is a guide to
This post is another summary from our PowerVR Performance Recommendations focused on eliminating performance bottlenecks by balancing different GPU workloads.
The new PowerVR developer documentation website has been up and running for a few weeks now. We’re really pleased to see how it’s been helping
It can be tough trying to figure out the best way to optimise your applications for the hardware during development. Luckily, we’re here to help and – this is the first of an ongoing series of blog posts highlighting useful tips and tricks from our brand-new documentation website.
The PowerVR SDK 2019 Release 1 is now available for download.
Imagination is attending the TSMC 2019 Technology Symposium in Santa Clara, which runs today and tomorrow, the 23rd and 24th of April. The semiconductor-focused event
If you were at GDC 2019 or have been following our announcements, you may have heard about or even seen a demo of our complete
Here’s an early Christmas present for graphics developers – the release of the latest version of our PowerVR Tools and SDK! The headline features for this
Once, when you were looking to develop a mobile application with complex graphics, in most cases you immediately thought of OpenGL ES. In this blog post we’ll
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