Benjamin Anuworakarn

Benjamin Anuworakarn

Ben Anuworakarn is a technical author in the PowerVR Developer Technology team and has a computer science engineering background. Primarily responsible for producing and maintaining both internal and external documentation, he has a knack for coming up with solutions to problems that don't exist yet. You can find him either clacking away at his keyboard or shuffling trading cards every few hours.

Profiling and debugging with PowerVR Graphics Tools

The PowerVR Graphics Tools are a suite of utilities targeting important phases of an application’s development cycle including asset optimization, coding, and profiling and debugging

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Our PowerVR Graphics SDK is now on GitHub

Traditionally, our PowerVR Graphics SDK has been made available through our PowerVR Insider website. For the v3.4 release of our SDK, we wanted to make

The latest PowerVR SDK v3.4 and tools are live!

PowerVR SDK v3.4 is the latest release that we are deploying this year. Key features include the addition of the latest compilers for PowerVR Series6

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PowerVR Graphics SDK v3.3 Release 2 is live!

The second release of the PowerVR Graphics SDK v3.3 is now available. We’ve built on our previous release to provide further support for OpenGL ES

PowerVR Graphics: We Render Funny

We are now back from various shows around the world where we had lots of discussion with developers about the use and longevity of Imagination’s

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If you have any enquiries regarding any of our blog posts, please contact:

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Tel: +44 (0)1923 260 511

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Blog Contact

If you have any enquiries regarding any of our blog posts, please contact:

United Kingdom

[email protected]
Tel: +44 (0)1923 260 511

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