Benjamin Anuworakarn

Benjamin Anuworakarn

Ben Anuworakarn is a technical author in the PowerVR Developer Technology team and has a computer science engineering background. Primarily responsible for producing and maintaining both internal and external documentation, he has a knack for coming up with solutions to problems that don't exist yet. You can find him either clacking away at his keyboard or shuffling trading cards every few hours.
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PowerVR SDK and Tools 21.1 Out Now – including ray tracing simulator

The sun is starting to come out, people are returning to society, and potentially most exciting; we at DevTech are releasing a new version of the PowerVR SDK and Tools. The PowerVR SDK contains not only our graphics development framework, but also a handful of example applications that show you not only how to implement certain techniques, but also make the most out of your PowerVR platforms. Between the modules that help you deploy cross-platform or libraries that let you focus on the actual code rather than boilerplate setup; our SDK has everything you need to hit the ground running with making a high-performance application. We’re starting with the SDK, rather than the tools this time, because this first talking point is a pretty big one, we think. 

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PowerVR SDK and Tools 2020 Release 2 now available

We all know that 2020 has been quite a challenging year, but we hope you’re doing well. Over the last few months, here in DevTec, we’ve been working hard to get this new release out for you and the time has now come for our second release of the PowerVR SDK and Tools of 2020. So, what’s new with this latest release? Let’s take a quick look at a few of the major changes.

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What is PVRTune Complete?

PVR Tune Complete highlights exactly what the application is doing at the GPU level, helping to identify any bottlenecks in the compute stage, the renderer, and the tiler.

Three key techniques for improving mobile game graphics using PVRTexTool

The power of silicon hardware has risen dramatically over the years, particularly in GPUs, allowing us to store and display more information on-screen at once. Player expectations have grown even faster, and so texture mapping remains a key technique for increasing the quality and detail of a video game world with minimal power and processing overhead. It is a core factor that enables mobile gaming to match the visual quality of modern desktop hardware. Exploring PVRTexTool and texture mapping has always been a critical technique in improving the visuals of a video game at a low processing cost.

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PowerVR SDK and Tools 2020 Release 1 now available

The PowerVR SDK and Tools have been updated with brand new features and improvements. In this post, we’ll take a look at some of the most important and exciting new updates of this release.

Game Of Life

PowerVR SDK and Tools 2019 Release 2 now available

The PowerVR SDK and Tools have been updated with brand new features and improvements. In this post, we’ll take a look at some of the most important and exciting new updates of this release.

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PowerVR PerfDoc – Performance Validation for PowerVR

Today we’re announcing the release of the brand new PVRPerfDoc – a custom version of PerfDoc that is tailored for PowerVR hardware. This Vulkan layer will ensure your applications will run smoothly on PowerVR.

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Improving Particle Systems on PowerVR

This article is part of our ongoing series about the PowerVR Performance Recommendations. Today we’ll be focusing on what particle systems are and how they can affect performance, so if you’re interested, why not take a look?

Blog Contact

If you have any enquiries regarding any of our blog posts, please contact:

United Kingdom

benny.har-even@imgtec.com
Tel: +44 (0)1923 260 511

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Blog Contact

If you have any enquiries regarding any of our blog posts, please contact:

United Kingdom

benny.har-even@imgtec.com
Tel: +44 (0)1923 260 511

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